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Drum Editing:
Submitted by Steve Lamm, Karl McBryde, and the Nashville Club Cubase Crew!
Part 1
Well, I knew that if we talked about
this topic at the Nashville Club Cubase/Nuendo that we would come up with
some even better tips for editing multitrack drums... and we really did.
Below is a step by step method for lining up drums to a grid. Now... before
you say... WOW!! Look at all those steps... Why can't we just have Beat
Detective, I must ask: "Have you really used Beat Detective?" I have. And
using the methods below, there are less steps, and it is faster. Really. It
sounds a LOT better too! It looks like a lot, because I have written it in
great detail... however... it's not. And once you get the hang of it.... you
will be overjoyed at how fast you can ACCURATELY line up drums to a grid (in
Cubase SX and Nuendo 2.0 ANY grid... even one generated by a groove quantize
derived from a drum loop, any other audio file, or your own swing setting
made in the quantize setup... !!).
For this example, we are going to assume the drums were cut to a sample
accurate click track that matches the tempo in Cubase/Nuendo. I will get
into tempo matching at a later date... this is all I could get to today.
1. Create a Folder Track (for SX and Nuendo 2.0 users), and put all drum
tracks in the folder.
2. Solo the parts you want to base your fixes off of (kick, snare, toms,
perhaps the HH if you REALLY want to get serious)
3. Export the soloed tracks to a new track (again, kick, snare toms only).
4. Now, put the exported track right above your folder track.
5. Highlight the newly exported track, right click on it and select “detect
silence” (audio>detect silence).
6. Set your minimum opening time to the lowest setting… 1ms, and adjust your
open and close threshold so that only the hits are getting through, and then
compute (leave all other settings at the default). You should now have only
the hits (snare, kick, tom) highlighted in blue. Process.
7. Now in the arrange window you will see that each hit has been cut out
visually. I personally highlight all those parts now and drag the length of
one of the clips to the right a little (which will adjust them all the same
amount) so that there is some space between the beginning and end of each
clip!
8. Now, we make our snips! Turn on the snap on the arrange window, and set
it “Events”.
9. Now select the scissor tool. As you glide the scissor tool over your drum
folder track below… you will see that it’s cut point indicator SNAPS to the
beginning (and end) of the Hits in the exported audio track we made!! So,
you can now easily go through the folder track and make snips at the
beginning of each hit which will apply to ALL the drums in the folder (or
group in Nuendo)! No guessing, no zooming. (If you are using Nuendo 1.x and
you don’t have a folder track, you just group the drum tracks “cntrl-g” so
that all cuts will be made simultaneously to all the drum tracks). Using
this method you can quickly slice up a verse, a chorus, or the entire song
if you need to.
10. Now that all your slices are made… here comes the fun part. As stated
above, we are assuming for this example that the drums have been cut to a
click track and that track is equal to the tempo of the song. So, select the
grid that you want all the hits to be lined up with. Let’s say for ease of
understanding…. Just straight 16th notes on the grid. So at the top of the
arrange window, leave “snap” on, and change it back to “grid”, “use quantize”
and then 16th notes in the quantize amount. Now, just highlight your folder
track (or drum group) and type “Q” on the keyboard! Voila!! All your clips
just quantized to the nearest 16th note!! You are done lining up your drums!
Now remember, in Cubase SX and Nuendo 2.0 you can use hitpoints to generate
your own groove quantize. Soooo. If you had a loop the drummer was “supposed
to be playing to”, you could use that loop to create your groove quantize.
Then, instead of setting the grid to snap to straight 16th notes, you set it
to snap to the groove quantize you created. Then, when type “Q” all your
drum snips will snap to THAT grid!! It’s a beautiful thing.
11. So… what about those gaps and overlaps that are now all over my drum
track you say?? After a lot of research and futzing around with it… I have
indeed discovered that crossfades are the way to go. Using the crossfades in
Cubase SX/Nuendo are amazingly transparent! Simply highlight all the audio
(you can’t highlight the folder this time, you have to highlight all the
actual drum tracks) and type “x” on the keyboard. It will create crossfades
for the overlaps… AND GAPs. How does it do this? It’s complicated, but
basically for gaps… it pulls the length of the file over to the right (using
the original part) so that it overlaps the part to it’s right. Then it
crossfades them. This CAN create double hits! So, you have to mess with your
crossfades.
12. To “mess with your crossfades”, with all the audio still highlighted,
click on one of the crossfades (represented now by a big X between the two
parts). The crossfade dialog box will open up. I have found the best
starting place for drums crossfades is for the part on the left to fade our
almost immediately, and the part on the right to fade in immediately after
it. That will make about 97% of your crossfades fully transparent.
Expirament with this, once you get it just the way you like it… save it as
your default (click “as defult") in the crossfade window)! Now, next time
you hit the “X” it will use your default. You can add multiple crossfade
presets as well!
13. Now listen to your track. If you hear any strange double hits, clicks,
or anything that doesn’t sound perfectly natural…. Adjust your crossfade
right at that spot until it goes away. Again, once you get your stock
crossfade preset right, you won’t have many of these.
14. Now you are pretty much done! Doesn’t that drum track sound better now??
As you have done this… you may have discovered that computing all these
crossfades is pretty intensive work for your computer. Because of that you
may want to do the song in sections, depending on how powerful your computer
is. When you are done, I highly recommend bouncing those tracks to a new
track so your computer is not constantly working to calculate the crossfades.
(right click file, then audio>bounce selection…. Replace? Yes).
15. Be sure to save your project with a new file name at each step so that
you can go back to any given point.
16. Hey…. You are done…
Part 2 (creating a
tempo map from freely recorded drums wtih
DRUMAGOG)
Decide which drum best reprsents the tempo through out the song (kick,
snare, high hat, etc).
1. Insert Drumagog on that track.
2. Use Drumagog to generate a midi note number from that. Route the midi
output from drumagog to a new midi track in Nuendo (use a physical midi
cable if you need to).
3. Now... run the track and record the midi note numbers drumagog is putting
out.
4. Now open up the midi track and delete any midi notes that aren't exactly
one bar apart from each other.
5. Now you have a midi track with a midi note on EACH bar generated from the
drummer himself/herself.
6. Nudge the midi track back a bit to align perfectly to compensate for any
latency that was generated by drumagog.
7. Now turn on the Tempo Track
8. Now, open the midi track you created... highlight ALL the midi notes and
right click. Now select from the menu "insert multiple tempi".
BAM!!! Your tempo track (and GRID) now follows the midi note numbers you
created from your kit!
Edit away!! :D
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